﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;


    class GameConstants
    {
        public static float NearClip = 1.0f;
        public static float FarClip = 300000.0f;
        public static float ViewAngle =  MathHelper.PiOver4/*MathHelper.ToRadians(1.0f) MathHelper.PiOver4;//in radions*/;
        public static Effect DefaultEffect;
        public static Texture2D stoneboxnormal;
        public static Texture2D Toon;
        
    }
